15 SQUASH WARM UPS AND INTRODUCTORY ACTIVITIES
WARM UP # 1 - HAND SQUASH OR WALL BOUNCE
- Students will use the squash court as the
boundaries for this game
- The object is to throw a tennis ball against
a the front wall and have the other partner
catch it after or before it bounces
once
- Ideally the game is played in partners,
but can be player with more than two people
and there can be teams
Modifications
- To increase the difficulty ask students to
use combinations of different walls (as long as the
ball always hits the front wall also)
- Use a bigger or smaller ball (to make easier
use a volleyball, to make task harder use a
squash ball)
WARM
UP # 2 - OFF THE WALL
(ADAPTED FROM
BADMINTON UNIT PLAN - PE 352 - HAWLEY ANDERSON)
- Students
are put into groups of 4-5
- Each
student in the group has a racquet, and the group has one ball
- The groups
line up in front of a wall or n squash court (one behind the other)
- The first
person hits the ball against the wall with a designated stroke, and then
runs to the end of the line
- The second
person in line then hits the ball as it comes off the wall (ball can bounce
once), and then runs to the back of the line, then the third person in
line goes and so on
- The object
is to try to keep the ball going as long as you can
- The teacher
can change the stroke that groups are using, and also time the groups to
see
how many successful hits they can get in a certain time
- This
drill works on accuracy, force, consistency, and speed
Modifications
- Instead
of using racquets students can throw and catch to make easier (still works
on
above factors such as accuracy, force, consistency, speed moving to space)
- Less
or more people in group, more would be easier, less harder by increasing
the
amount of work each person is doing
WARM UP # 3 - THE CASTLE GAME/BOX GAME
- Students
participate in warm up with a partner
- Each
set of partners will get a small gid or a square in a squash court
or gymnasium
- Square
can be set up with cones or using naturally occurring lines in court
- Size
of square approx. 10 feet by 10 feet
- Partners
will bounce the ball and have their partner retrieve the ball after the
bounce
by catching the ball
Modifications
- Instead
of using hands students can incorpirate racquets into warm up where students
can hit the squash to the ball and have another student move to the ball
after a bounce
- With
original drill, have partners toss the ball in the air and catch
it with no bounce
- Instead
of catchign ball, students can bat or volley it with their hand
WARM UP # 4 - MIRROR YOUR PARTNER
- Students
will engage in an active warm up that will involve mirroring
what their partner does
- One partner
will be designated the leader, the other the follower
- Actions
may include lunges, push ups, jumping jacks, knee bends etc.
- The premise
is to challenge your partner to keep up
- The activity
will be timed for approx. 30 seconds, then partners will switch roles
Modifications
- A bean bag or ball may be used and partners can pick up or bounce the objects
WARM
UP # 5 - FIND A CONE
(ADAPTED FROM
BADMINTON UNIT PLAN - PE 352 - HAWLEY ANDERSON)
- Each student
gets a cone and places it somewhere within a designated area (Squash court
or gym)
- When
the teacher says 'go' the students run to find another cone; once at a
cone
they must do a two foot straddle over it , and then continue to another
and do the same thing
- 2 people
cant be at the same cone
- When
teacher says stop everyone must get to a cone?
- Students
can help each other to find a cone
- Teacher
times to see how long it takes everyone to find a cone
- Work
on getting low, agility etc.
WARM UP # 6 - FITNESS/TASK STATIONS
- There
will be a number of fitness stations where students will complete tasks
- 4 or
5 stations will be set up with various components such as (push-ups,
jumping-jacks, lunges, crunches)
- Deck
of cards or cards with numbers will be in a centre area
- Students
will choose from the deck of cards after completing a station and that
will
dictate what station they will go to next (ex: hearts is the push up station,
and the card is
an 8 therefore they must do 8 push-ups)
- Partner
tag - in a large group of people (you can only tag your partner)
within boundaries
where everyone is playing
- Partner
vs partner tag - you link arms with your partner and challenge another
set
of partners (you can only tag who you are challenging) within boundaries
where everyone
is playing
- Frozen
tag - once you are frozen you must be rescued by someone who isnt it or
hasnt been
tagged (this can be done by either by touching individual or passing under
their legs or
something else inventive)
- Blob
tag or monster tag - One person is it and when they tag another individual
they must
attach themselves to that individual (ex: by linking arms) the blob or
two people must now
try to tag others,who when tagged must also link arms. Eventually
a large blob of people
move around trying to tag the remaining players in the game
- Divide
class into two teams, with one team flipping the cones one way, and the
other team
the opposite (ex: facing up and facing down)
- This
activity is a challenge to see which teams can flip the most cones in a
time limit
- Players
cannot stand at a given cone and flip it more than once, but must actively
move
around
WARM UP # 9 - DISTANCE HITTING AND BALL CONTROL
- Players
start by hitting the ball from the service box to the front wall
- Players
slowly move forward to the front wall by continiously moving forward
- Once
you reach the wall and are very close, reverse what you have just accomplished
and move back towards the service box while continuing to hit the ball
- This
drill not only controls the pace of the ball but also the height
- A player
must always adapt their shot adn naturally move slower and hit a slower
paced
shot in order to compensate for distance
Modifications
- Challenge
students to try this with different walls as well
- Students
can also do this with different racquet strokes (ex: backhand)
WARM UP # 10 - ACCURACY HITTING
- Start
by yourself and find a spot on the floor and with a racquet continously
hit to that spot
- By repeating
this action a player will improve accuracy, racquet control and hand eye
coordination
- Once
player are comfortable with this skill they may get with a partner and
do the same
action but hitting back and forth by hitting it to the floor first with
a bounce
- Challenge
partners to compete to see who can hit the most times vs other partner
pairs
WARM UP # 11 - DOUBLES SQUASH MINI GAME
- Have players
particpate in a mini game of Squash to 3
- Scoring
only occurs if the team has service
- Players
play in groups of 2 vs 2
- Players
must alternate shots within pairings
Modifications
- If players
are weaker a rule can be made that the ball is allowed to bounce twice
- If players
are very skilled make a rule that they can't use the front wall and only
the side walls instead to challenge themselves
WARM UP # 12 - DOUBLES WALLEY BALL
- To mix
things up and reinforce tactical awareness and court movement, can play
a
different game using the front wall siliar to that of a Volleyball net,
adn players must
bump and set a volleyball
-
Games will be to 3
-
Players may alternate hits
WARM UP # 13 - SQUASH BALL JUGGLING OR HACKEY SACK
- In small
groups of 2 - 4 players
- Have
players hit the squash ball with their racquet in the air, and challenge
group to
hit the ball as many times consecutively without it touching the ground
- To increase
the difficulty can have players use hands only and not use racquets
- Also
increase distance between students for difficulty
WARM UP # 14 - CROWES AND CRANES
- Students
stand in two lines beside their partners, with a center line between them.
- The students
are designated a crow or crane. The teacher calls out 'crows' or
'cranes', and the students who are not called try to tag their partner
by walking,
running, shuffling, or running to them, whatever the teacher has told them
to do.
- Progress
from walking to running.
- This
is a good game to teach anticapation, or reaction time
- Students
will divide class into smaller groups of at least 8 each group
- Students
will all from a circle and face each other and toss a ball to a person
in the
circle, and also recieve a ball from a person as well
- Everytime
a ball is thrown it must be passed to the same person and call their name
may also called at teh same time, they must also recieve a pass from the
same person
each time
- A designated
pattern will be established where everyone will recieve the ball and throw
the ball once in a single round
- The purpose
of this activity is to see how fast the ball can be passed around or toss
as
many balls in a circle at a time
- This
drill works on concentration and hand-eye coordination